Some of the restrictions/disadvantages for the shield variants might make using shields a turn off in the campaign.
I was more looking for criticism in terms of balance, while sharing the potential idea with others. The wielder usually has to depend on skillful dexterity to use the buckler rather than brute strength.
Description: The kite shield is a long shield with a pointed bottom made of a wood with some minor metal reinforcement. What's wrong with having shield variants? 5e is supposed to be streamlined and simplistic. The following feats have been changed in accordance with shields: Lightly Armored grants proficiency with light shields, Heavily Armored grants proficiency with heavy shields, and Moderately Armored grants proficiency with only medium shields (rather than all shields.) General Wikidot.com documentation and help section. PPS: Sorry about any formatting errors. In previous versions there were so many bonuses that would stack up that in order to hit something modifiers needed to have just as many bonuses or you would have the players feeling 1 of 2 ways: a) useless if they couldn't hit or b) untouchable if they couldn't be hit (both of which tend to reduce the fun). The flavor text is awesome. Watch headings for an "edit" link when available. It is often adorned with fanciful art as a coat of arms for most nobility, and provides versatility in its use. If you made it all the way through, here's a cookie! It is relatively light, yet large enough to cover a fair amount of space. I go with two categories light and heavy. Additional Qualities: Restricts the wearing arm of the user, requires a full action to remove. Notify administrators if there is objectionable content in this page.
Its why you had 2 hour long combats in 3e. View wiki source for this page without editing.
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits: • Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. Additional Qualities: -5 feet of movement speed. You can benefit from only one shield at a time. Sentinel You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits: • Whenever you hit a creature with an opportunity attack, its speed drops to …
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Name. There are barely any limits in 5e, the fun in playing the game without having to pause and check the book is one of the many beauties of 5e, and so are the possibilities of all the house rules one could make. Keep in mind I haven't done a ton of balance on these, but I figured I'd share them with the r/DnD community to get some thoughts and input.
Say a light shield gives you +2 if your dex is high, not because of its ac (think of it like a deflection bonus) A medium shield could give you +2 because of armour and dex or str. Pretty good, adds more depths for primarily Fighter but maybe also Paladin which is always good.
While wearing this armor, you gain +1 bonus to AC. Armor , rare .
Failing to meet stat requirements for shields causes you to treat the shield as though you do not have proficiency for that particular shield. I believe that if you want to customize your weapon options, that is totally in the spirit of DnD. So I was looking through the PHB for 5th edition and noticed all shields being categorized under one heading for "Shield." View/set parent page (used for creating breadcrumbs and structured layout). Those with the strength to lift such a heavy object can take advantage of the spiked exterior. Furthermore, and additional benefits of shields (such as the Pavise shield and its sheath-like cavity) are only usable if the wearer has proficiency with the shield. It's just that everyone's bringing up the same criticism of, "It's not what's written in 5e, because 5e is simple" which I find to be a poor criticism.
Being proficient in shields does not grant proficiency bonuses to attacks with shields. • Creatures within your reach provoke opportunity attacks even if they took the Disengage action.
Heat metal cast on a shield, blocking flaming missiles, rust monster, repeatedly being bashed by a greatsword). As I explained in my post about the complexity of things, I think that options are better in this scenario. It could really bring the shield to life in a session. Medium shields confer +2 AC and are relatively ‘vanilla,’ but can have some minor upside or downsides. Click here to edit contents of this page. You simply made the number larger.
Some people like the simplicity of 5e, and some want more. It is made of wood with iron reinforcements, leather covering and leather straps.
Additional Qualities: -10 feet of movement speed. However, its weight leads to a lack of mobility in the wearer. I'm trying to add some variation and fun. D&D Beyond Attacking with a shield is unreliable and somewhat unreasonable unless you know what you're doing. I was thoroughly disappointed, and decided that I wanted to fix the problem. The material and make of shield could always play a part in campaign. The shield's are super simplified; you either get a big piece of metal, which is heavy but high protection so a -2 to dex, while being +4 to AC, which averages to +2 on your sheet. If by RAW your fighter PC should have AC of 17 and you give him 18 , don't you think that the monsters attacking should be balanced the same way.
Gear is minor, magic items are super rare and not figured into encounter balance. Accounting for light, medium, and heavy proficiencies, which prevent wizards running around in full-plate, allows ranger and bards to decide on speed over protection in their equipment, as well as armor limitations like druids using no metal...etc. At the risk of you not liking my critism... it seems you think no one's listening because we aren't applauding your shield idea. Thank you. As others have said... this much complexity goes against the reason to play 5e.
Additional Qualities: Can act as a holster/sheath for a one-handed, non-heavy weapon (allowing the wielder to draw it as part of an action, rather than having to dig through his/her pack.). Its simple design allows anyone to use it, but the skilled warrior may find it lackluster. I did a little bit of personal research (15-20 minutes on google) and decided to draw up some personal house rulings for shield variants in 5e. Max Cost.
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Description: The Targe shield is a flat, circular, shield worn around the hand. Prices you can use for magic items if you want them to be buyable or sellable in your game. Shields: A shield is made from wood or metal and is carried in one hand. (Ex. Description: The Buckler is more akin to an oversized gauntlet held in one hand, and is used as a parrying implement. ", (PC makes an Attack with his longword. AC is abstract and already includes ALL of that via roleplaying and descriptive text during combat. Wikidot.com Terms of Service - what you can, what you should not etc. Yeah I think the appeal of 5e is being able to play without the migraines caused by this needless complexity. I am glad you like it that's cool man, but by posting you are asking for opinions and mine is that those are just too much to deal with. A heavy shield could give you +2 ac because you're strong enough wield a massive piece of metal. There are three classifications of shields: Light, Medium, and Heavy. 5e pushes away from all that stuff. You don't WANT all of that stuff to calculate and worry about, it bogs down the game.
Light is +1 to AC and you can move through tight spaces pretty easily. Armor Proficiency: Anyone can put on a suit of armor or strap a shield to an arm. To the DM), "I swing my longsword in a heavy overhead chop and when the Hobgoblin parries, I slam my shield into his face! Description: Specifically designed for phalanxes and their signature shield walls, the Scutum is a metal shield designed to cover a nearby ally as well as the wielder.
What's wrong with slightly improved complexity? It's really about how you spin it. This stops any movement they may have been taking. Armor Statistics. However, the downside is that it locks the wearer’s arm into place in order to support the hefty weight of the shield. I appreciate your constructive criticism that went into depth why my idea was poor rather than just "it's not 5e, it's bad." Additional Qualities: +1 AC when adjacent to an ally proficiently wielding a Scutum, Tower, or Bulwark shield (does not stack with additional allies.). Description: The Parma is a slightly heavier targe with additional metal plating in the form a semisphere on the front (known as a boss) which is perfect for bashing.
Check out all the other tools, generators, and articles: kassoon.com/dnd/. Keeping the the different classes isn't a big deal. Shout outs: Stacey, John Patrick Callahan Jr, Gordon Alexander Fallon, and Max Puplett. People are complaining that 5e is supposed to be simple, but isn't that so you can use your imagination much more? Additional qualities-10 feet of movement speed, can spend an action to deploy as 5-foot wide wall that provides half cover from two directions. See pages that link to and include this page. Wielding a shield increases your Armor Class by 2.
It's your game, so do what you think will be more entertaining for YOU. Any character using a shield can decide to ignore damage from an attack or auto pass a save against a spell (like fireball) but the shield is destroyed.