He may now meld or 'declare' as many sets or runs as he can (but does not have to), before placing a discard on the wastepile. three to eight cards from the sequence 1 2 3 4 5 6 7 S C R. Thus, 1-2-3 and 6-7-S are valid, but C-R-1 is not. It has the same rules except for the following: Dynamitis is almost identical to Thanasis with the exception that in addition to the cards being Jokers due to having the same rank as the first card turned on the table, all Twos are also Jokers, so there are in total 19 Jokers (8 Twos, 7 determined by the first turned card and 4 actual Jokers).

If the player has a valid group or sequence in their hand, they may lay such combinations face up on the table. Conquian is played by two or more players with Spanish playing cards or a 40-card pack of French playing cards either by removing the courts or by removing the 8s, 9s and 10s. Through drawing and discarding, the players try to meld (lay down) their 10 cards by forming them into sets of equal ranked cards and runs of consecutive cards of a suit. The Discard At the end of your turn, one card must be discarded from the player's hand and placed on top of the discard pile face up. [6] In 19th-century Mexican literature[n 3] the word is spelled cunquián or conquián,[7] but earlier legal publications in New Mexico, in both Spanish and English, record it as conquian and Wood and Goddard state that the game was named after the Spanish "¿con quién?" Three players can play this game with eight cards being dealt and attempt to meld nine. The winner is the first to meld 11 cards on his side of the table. The non-dealer then has the option to take the first card, but must use it immediately (with at least two hand-cards) to make a meld. Number Cards are worth their face value - for example a six is worth 6 points, a four is 4 points, and so on. David Parlett describes it as an ancestor to all modern rummy games, and a kind of proto-gin rummy. Only laying off is possible in this case. All the other players score penalty points for the cards remaining in their hands. The rest are placed face down to form a stock and the top card (known as the 'optional card') is turned and placed beside it to start the wastepile. After the deal, the dealer turns up the top card from the remainder of the deck to begin the discard pile. Aces and Face cards (K,Q,J) are worth 10 points each. Players agree among themselves how many trades are allowed in the game.

Before the appearance of gin rummy, it was described as "an excellent game for two players, quite different from any other in its principles and requiring very close attention and a good memory to play it well." "Colonel (Coon-Can for Two Players)" in, This page was last edited on 26 May 2020, at 04:34. When all players but one have been eliminated, the last surviving player wins the game and takes the Anyone who accumulates more than 100 penalty points over a series of hands is

There are two kinds of combination which can be melded: sequences (also known as runs) and groups (also known as sets or books). [3][4] It was first described as Coon Can in 1887 and then in detail in R. F. Foster's Hoyle in 1897, where it is described as "a great favorite in Mexico and in all the American states bordering upon it, especially Texas. Conquian, Coon Can or Colonel (the two-handed version) is a rummy-style card game. If the non-dealer does not want the card, the dealer has the option to pick it up and use it for his meld. sfn error: no target: CITEREFFoster1897 (, sfn error: no target: CITEREFRoutledge1923 (, sfn error: no target: CITEREFParlett2008 (, Full-text reproduction of the 1913 publication by, https://en.wikipedia.org/w/index.php?title=Conquian&oldid=958882847, Creative Commons Attribution-ShareAlike License. The player can lay off a card in the place of a Joker card, for example it can lay of the 3 of Clubs in a 2 of Clubs, Joker, 4 of Clubs combination. There is no laying of due to their being no melding during the hand. The Draw. A card is turned face up on the table next to the stock pile at the start of the hand. This way, it is sometimes possible to force a player into a situation from which they can never go out, therefore creating a point of much interest to the strategy of the play. If both players pass, the second turns it down and draws next. Winning a hand entails melding 11 cards, so on the last play, the winning player must use the drawn card in his meld. The Player must begin by taking one card from either the top of the Stock pile or the top card on the discard pile, and adding it to their hand. Melding. A group, set or book is three or four cards of the same rank but distinct suit, such as 7 of Diamonds, 7 of Hearts, 7 of Spade. The scoring value of an Ace not able to be used in a combination is 1 points. "[2], The game originated in Mexico in the mid-1800s.

When a player goes out then the other player's combinations are removed before scoring so only cards that cannot be used in combinations are added up for the player's points. Non-dealer (or 'pone') starts by drawing either the turnup or the top card of the stock. Play continues in this way until one goes out and scores as many points as the opponent has in his hand; courts counting ten and the rest counting their face value in pips. A Joker card can be used in place of any other card. to meld (lay down) their 10 cards by forming them into sets of equal ranked cards and runs of consecutive cards of a suit. [5], The name is thought to either derive from con quién – Spanish "with whom", or from the Chinese game Kon Khin,[n 1] a variation of the earlier game Khanhoo. The total number of cards melded must be 11 at the end. Through drawing and discarding, the players try

The object of the game is to dispose of all the cards in a player's hand. Unlike so all the games of the Rummy family, in Conquian, neither player ever takes a card and adds it to their hand. As soon as someone goes out, play ceases. In melding, a player may "borrow" cards from their other melds to help create new ones, provided that those thereby depleted are not reduced to less than valid three-card melds. this is known as calling up. eliminated from the game, unless they buy themselves back in by paying a new stake into the pool. Conquian, Coon Can or Colonel (the two-handed version) is a rummy-style card game.

Players cut for the first deal and lowest cuts (Aces low) before both are dealt 10 cards each, individually and face down.

Each turn consists of the following parts: Players win an individual hand by either melding, laying off, or discarding all of their cards. The discard pile is face up, so the player can see in advance what they are getting. Routledge George. Koum-kan Two standard decks of 52 cards is used plus four Jokers. When a player goes out, the other players add up the value of all the cards still remaining in their hands, as follows: The total value of all the cards in the hands of the other players is added to the winner's cumulative score.The game continues with further deals until a player or players reach the points target that was decided before the game began. If a Joker or a Two turns up as the first card it is put back and another card turned up. For example, 2 of Clubs, 2 of Hearts, 2 of Diamonds, 2 of Spades and 3 of Spades, 4 of 4 of Spades, 5 of Spades have been melded, you are not permitted to move the 2 of Spades from the group to the sequence, so as to lay off the Ace of Spades. You can do it, too! The Discard is mandatory, a player cannot use all cards in melding or laying off, one card must always be kept for discarding at the end of the turn. If using a Spanish pack or pip cards from a French pack, a possible scoring system totals the face value of all cards. The aim is to be the first to get rid of the cards, including the last one drawn, by melding sets and runs. A run or set must contain at least three cards and Aces may be high or low, but round-the-corner sequences are not allowed. When scoring the Ace gets 10 points in Koumkan and 1 point in Thanasis and Dynamitis, A card cannot be laid off (placed down) on another player's combinations unless the player has melded (placed down) some of their own combinations. Thanasis is a game similar with Koum-kan.

Any card taken must be melded immediately. Discarding is playing a card from your hand on top of the discard pile. money in the pool. If either player makes a valid meld with it, that player must discard one card from his hand. Koum Kan is a rummy game from Greece which can be played here by from two to four players. [11] Colonel may be the precursor of Gin Rummy. During play, cards may be melded by pairing at least three of a kind or by a straight flush sequence i.e. Cards in each suit rank, from low to high (excluding jokers): Ace 2 3 4 5 6 7 8 9 10 Jack Queen King The cards added to a meld must make another valid meld. Melding is taking a combination of cards from your hand, and placing it face up on the table, where it stays. According to Hoyle (1923, 2005), Colonel is Coon-Can for two players. It is sometimes corrupted to Coon Can,[n 2] Councan, Conca and Cuncá, a South American variation of the game. The deal, play and rotation of the deal is all performed in a counter-clockwise rotation. If neither can do this, it is a tableau or draw and the next deal decides.[10].

referring to the melding of cards. Players take turns playing in anti-clockwise rotation. The Non-Dealer starts by drawing the top card of the stock and turning it face up next to the stock.

The other player may then choose this card or draw another from the pile. (1923). That player or players are then removed from the game, having lost the game and the game continues with the remaining players. Panguingue], except that there are only two players."[9]. The two-player game is sometimes called Colonel to distinguish it (see below). Melding is optional; Players are not obliged to meld if they do not wish to do so. There are three ways to get rid of cards: melding, laying off, and discarding.

A single, 40-card, Spanish-suited pack was traditionally used, but a French pack may be used either without the courts or without the 8, 9 and 10. Four players can play with seven cards dealt and attempt to meld eight. There is no limit to the number of cards a player may lay off in one turn. - "with whom?" The jacks, queens and kings may be removed instead of 8s, 9s and 10s. Points still in the losing player's hand may be awarded to the winner. No Chinese card game by the name of "Kon Khin" has ever been found, and these words do not even match any of the many card games that have prevailed in Ming-Qing China. A Joker can be layed of on a combination where any other card would be allowed to be laid off.